Completing these quests is the main way to acquire new settlements, and also provides a constant supply of busywork to earn caps and XP.ĭuring the Nuka-World add-on, the Sole Survivor has the ability to lead the three raider groups included in the expansion ( Operators, Disciples, and the Pack) and capture settlements through violence. These quests involve completing a variety of objectives for the settlers, from wiping out a nearby Raider gang to repairing a damaged generator. After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. The Sole Survivor can acquire a variety of radiant quests from miscellaneous settlers. Obtained after talking to Uncle Ken during The Hold Out.Ĭomplete Turn Back the Fog and return to Small BerthaĬomplete Power Play or Open Season and restore power to the Nuka-World power plant. One of the common settlements where the Sole Survivor can be sent to as part of The First Step.Ĭomplete Building a Better Crop or complete a Minutemen quest.Ĭomplete second part of Blood Tide in Cassie Dalton's quest. Has the largest build area of all settlements. Restore power to the circuit breaker and defeat the resident mirelurks.Ĭan be used as a Railroad safehouse. Can be used as a Minutemen settlement.Ī unique tarberry farm centered around a pre-War swimming pool. This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and can return to immediately after emerging from Vault 111. This is the place where Dogmeat will be first encountered. There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse.Įliminate the resident Children of Atom worshipers. Some workstations are outside the build area and unlinked. Kill Phyllis, or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option).Ĭomplete Out of the Fire or kill the members of the Finch family.Ĭomplete Troubled Waters or kill the resident robots.īuy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps.Īll stations are outside in the market area. Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers. Some of these crafting stations are only available once the quest Old Guns is completed.Įliminate the only raider that takes up residence. Talk to Kessler after completing The Battle of Bunker Hill.Įliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs.Īlso a Clinic. One may complete Duty or Dishonor before destroying the Prydwen to skip this.įood cannot be grown at this location. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.Ĭomplete Returning the Favor, drive away or kill the Abernathy family.Ĭomplete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls.
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There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World.
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Most of these sites can be obtained during the Minutemen quests however, others will require visiting them and completing location-specific quests.Īll possible settlements in the base game with the exception of Home Plate Walking up to a damaged or failed item while in workshop mode, the player character will be offered a selection to scrap/repair the observed item. The player character will have to use the workshop and have the required junk to complete the repairs. However, without this, crops will fail and equipment will need repair over time. Settlements require constant maintenance with NPCs tending to more basic functions such as crop harvesting. With the required perk, it is also possible to establish supply lines between settlements to share resources and inventory among them.
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Once a settlement reaches a certain size and/or the player character obtains necessary perks, they can invite others to set up shop at their base by building unique resources such as the trading post, which adds a vendor NPC stocking in-game items. To accumulate resources for their settlements, the player character can scrap most interactive inventory items. Inside buildings and structures, furniture, decorations, and lights can be placed for aesthetic purposes outside these structures, the player character can plant crops, create water and power supplies, and tend to the defensive needs of their new settlement.
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Once built, these settlements can be customized extensively.